E - Interrogation
If the Warriors can subdue a Monster, and force it to accompany them through the Dungeon, the Monster will reveal the direction of the Objective Room the next time the Warriors encounter a T-Junction or similar juncture in the dungeon. The Warriors can keep this card until they have a chance to use it.
Draw another Event Card immediately.
See the Subdual Rules for Monster subdual.
If the Warriors have a subdued Monster with them when they are in a T-Junction or similar juncture, they interrogate the prisoner until he tells them which way the Objective Room lies. To represent this, first roll to determine which way the Objective Room lies, among the possible paths out of the juncture. Next, take an unused Dungeon Card, and write down which room is on the card, so you can remember which one it is later as you explore and uncover cards. This card serves as a proxy for the Objective Room. Shuffle this proxy card into the mini-dungeon deck that you determined was the direction that the Objective Room lie. If the Warriors uncover this proxy card when exploring, it should be treated as if the Objective Room card was uncovered.
If the Warriors discover the Objective Room via the proxy card, and they eventually uncover the real Objective Room card, ignore and discard it. Likewise, if they have already found the proper Objective Room card, and they next come to the proxy card, simply ignore it.
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