Circle of Power - Special Rules
- During the Power Phase, add 1 to the die roll to determine the amount of Power available (although rolling a 1 still triggers an Unexpected Event).
- However, if a 6 is rolled, the potency of the Winds of Magic are beyond what Spellcasters can normally leverage. Each time a spell is cast during such a turn the Spellcaster takes 1d6 unmodified Wounds as the magical energy tears at their body.
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