Saturday, May 7, 2011

Bandages and Provisions

As stated in the WHQ Roleplay Book, Bandages and Provisions can be used to heal Wounds, and are always the first things my Warriors attempt to purchase in a Settlement.  When a fellow Warrior is at zero Wounds, an adjacent Warrior can attempt to use Bandages or Provisions to bring them back up on their feet.  I say attempt because there are a few caveats:
  1. The Warrior attempting to rescue the fallen companion must use his own Bandages or Provisions, and cannot use any carried by the fallen Warrior, there simply isn't enough time to go rummaging through their gear.
  2. When trying to revive a Warrior at zero Wounds with Bandages or Provisions, you must roll 1d6.  On a 1, 2, or 3 the attempt is a failure.
  3. Also, it should be noted that a Warrior on zero Wounds CANNOT use their own Bandages or Provisions, they are too weak.  They can down a Healing Potion, however.
The only tweak I make in my WHQ house rules is the modify the 1d6 roll into an Initiative Check.  I like to emphasize the ability scores of the Warriors in the game.  So, rather than having to roll 4, 5, or 6 to successfully apply Bandages or Provisions to a fallen Warrior, you will need to make an Initiative Check (roll 1d6, add Initiative, and score 7 or higher).

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