- The Warrior attempting to rescue the fallen companion must use his own Bandages or Provisions, and cannot use any carried by the fallen Warrior, there simply isn't enough time to go rummaging through their gear.
- When trying to revive a Warrior at zero Wounds with Bandages or Provisions, you must roll 1d6. On a 1, 2, or 3 the attempt is a failure.
- Also, it should be noted that a Warrior on zero Wounds CANNOT use their own Bandages or Provisions, they are too weak. They can down a Healing Potion, however.
A blog about Warhammer Quest - new ideas, new content, new experiments!
Saturday, May 7, 2011
Bandages and Provisions
As stated in the WHQ Roleplay Book, Bandages and Provisions can be used to heal Wounds, and are always the first things my Warriors attempt to purchase in a Settlement. When a fellow Warrior is at zero Wounds, an adjacent Warrior can attempt to use Bandages or Provisions to bring them back up on their feet. I say attempt because there are a few caveats:
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house rule
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