Sunday, May 29, 2011

Cross-Roads of Doom

The very rare Pits and Traps supplement for Warhammer Quest introduced two new board sections, and the Cross-Roads of Doom is one of them. The Warriors enter into a curved dead-end with two levers. Pulling a lever causes the dead end to rotate either clockwise or counterclockwise 90 degrees, and the direction is determined randomly. This exposes the Warriors to one of two groups of Monsters waiting in the Cross-Roads.

The rules as written state that the Warriors must wait until any exposed Monsters are cleared before pulling the lever, but I think I like the option of allowing them to pull the lever even if Monsters are on the board. This forces them to choose whether to cut the encounter short and forsake the Treasure, or to fight on. Of course, nothing says that the random nature of the trap will cooperate with them even if they decide to try and bypass the Monsters! Fate may have another idea in mind. To make the decision more agonizing, the resulting reward is juiced up a bit.

Cross-Roads of Doom - Special Rules













  • The Leader should roll on the Objective Room Monster Table, and place the resulting Monsters equally in the two chambers. If there are not enough spaces to place all of the Monsters, the Leader decides which Monsters to leave off.
  • One of the two levers can be pulled during the Exploration Phase, as long as a Warrior is standing in its square. This causes the dead end section to rotate clockwise (1-3) or counter-clockwise (4-6) by 90 degrees, either exposing the Warriors to Monsters, allowing them to reach the exit, or perhaps closing them off from the Monsters and the exit again.
  • If the Warriors eliminate all of the Monsters from the Cross-Roads of Doom, they gain one Treasure Card.
  • The Cross-Roads of Doom does not reset with Monsters once they are killed, but of course an Unexpected Event can always bring in a new batch as the Warriors desperately pull the lever trying to get out of the room.

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