Sunday, May 29, 2011

Dead End

As presented in White Dwarf 192, the Dead End is an interesting board section that forces the Warriors to decide if they feel lucky. The rules below are tweaked slightly to give a bonus to dwarfs.

Dead End - Special Rules









  • In order to get past the dead end, the Warriors need to dig out 30 points worth of rubble. Up to 2 Warriors can be positioned at the rubble, and one or both can dig in a single turn.
  • Each Warrior digging rolls 1d6 and adds their Strength (Dwarf Warriors gain a +1 bonus on this roll, as they are so naturally inclined to mining). Record the total number of points each turn, once a total of 30 points have been dug out, the Warriors can explore like normal.
  • If two Warriors are digging during one turn, and they each roll the same number, calculate their points as normal, but subtract this amount from the total (it cannot go below zero). Their combined efforts have caused a partial cave in, setting the entire effort back!
  • During each turn that any digging takes place, an Unexpected Event occurs on a roll of 1 or 6 in the Power Phase of the next Turn, since the Warriors are making much more noise than usual.


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