Sunday, May 29, 2011

Flames of Khazla

For the Flames of Khazla board section I use the rules as printed in Catacombs of Terror, although some day I might try the Special Quest variants as presented in White Dwarf 189.  However, I tweak the rule slightly to overcome the annoyance of forcing the Warrior with the Lantern to remain in the room.

Flames of Khazla - Special Rules









  • The first time a Warrior enter the Flames of Khazla board section, they have 2d6 Wounds healed.  This happens only once per dungeon per Warrior, and if a Warrior enters the room with full Wounds, they have wasted the power of the room.
  • The Flames within glow brightly, illuminating the board section and the two adjacent board sections, so Warriors on those board sections can never be "lost in the dark".

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