Sunday, May 29, 2011

Bridge of Despair

The second board section to appear in the now-rare supplement Pits & Traps is the Bridge of Despair. It too uses a movable overlay section, and while it has a similar flavor to the previously discussed Cross-Roads of Doom, it operates somewhat differently, more with a mind of its own. I modify the rule as written and keep the same group of Monsters that were originally spawned.

Bridge of Despair - Special Rules
















  • After the Warriors enter the room, the Leader rolls on the Objective Room Monster table, and places Monsters in the room sections on either side of the bridge, one by one, alternating sections. If there are Monsters left over, the Leader decides which ones to leave out of play.
  • Each turn, during the Exploration Phase, the Leader should roll 1d6. On a 1 or 2 the bridge rotates 90 degrees counter-clockwise. On a 3 or 4 it stays where it is. And on a 5 or 6 it rotates 90 degrees clockwise.
  • If the Warriors to manage to kill all of the Monsters in both sections, they earn one Treasure Card.
  • A Warrior can attempt to leap over the chasm between the bridge and one of the platforms, or leap back onto the bridge from a platform. See the Heroic Leap house rule for resolving this.

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