Dungeon Cell - Special Rules
The morbid cell contains various remnants of the prior unfortunate occupants, and the devices used to restrain them.
The Warriors can search the Dungeon Cell one time in an attempt to salvage something useful from the room's contents. To do so, the Warriors must perform no other action that Turn. Roll 1d6 to determine what they find (if anything):
1. The Warriors make quite a bit of noise going through the debris, draw an Event Card now.
2. The Warriors stir up a nest of 2d6 Giant Rats from their filthy nest.
3. The Warriors spend some time searching but don't recover anything of value.
4. The Warriors turn up one pair of servicable Boots, most likely the only thing left from one of the room's victims.
5. The Warriors find a usable length of Rope.
6. The Warriors can salvage 1d6 Bandages from some old clothing they uncover.
After the Warriors search, be sure to reposition them using the Search Rules! Re-position the Warriors before any Monsters are placed as a result of the search.
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