- A figure can spend 1 Movement Point to spike a door shut if they are adjacent to it. Figures on the same side as the Spike can spend 1 Movement Point to remove it.
- Figures (including Monsters) on the other side can only open the door by trying to force it open during the Exploration Phase. Up to 2 figures can try (must be adjacent to the door). A figure must pass a Strength Check to force a spiked door open.
Wednesday, July 6, 2011
To me, the Rule as Written for Door Spikes is somewhat contradictory and confusing. Clarifying them for my WHQ games: