Wednesday, July 6, 2011

Door Spikes

To me, the Rule as Written for Door Spikes is somewhat contradictory and confusing.  Clarifying them for my WHQ games:

  • A figure can spend 1 Movement Point to spike a door shut if they are adjacent to it.  Figures on the same side as the Spike can spend 1 Movement Point to remove it.
  • Figures (including Monsters) on the other side can only open the door by trying to force it open during the Exploration Phase.  Up to 2 figures can try (must be adjacent to the door).  A figure must pass a Strength Check to force a spiked door open.

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