The Warriors, after a long night of debauchery, have befriended an aged dwarf named Gallius Stonebrow, who tells them the tale of his fallen Clan. The Stonebrow Clan was once a powerful name in Dwarven society, but their Clan fell on hard times after their holdings were lost in battles against Greenskins and Skaven. The Clan members were scattered, and since this happened hundreds of years ago, most of the old secrets of the once powerful Clan are lost.
In his last remaining years, Gallius has made it his personal goal to do whatever he can to restore what dignity he can to the Stonebrow name, and erase as much of the shame of the defeat as he can. He has become aware that many of the maps and plans of the old Stonebrow delves were inscribed onto the walls of the tomb of old Lord Whitebeard Stonebrow. The dungeons that contain the tomb have long been overrun by who knows what kinds of Monsters, but if the Warriors could penetrate the tomb, and record as much of the information as they can, Gallius might be able to decipher the locations of some of the lost treasures of the Clan.
He offers the Warriors a Gold reward commensurate with the amount of information they are able to record from what is inscribed on the walls of the tomb chamber.
THE TOMB CHAMBER
When the Warriors enter the Tomb Chamber Objective Room they will find it empty of Monsters! The malevolent guardians of the Chamber are not far behind, though, and the Warriors will have to try and fend off wave after wave of Monsters as one of them inscribes what they see on the walls of the chamber.
At this point, one Warrior must be nominated as the Scribe, and is given the parchments and charcoals that Gallius provided the party. There are 10 potential Scribe Points that can be collected. To collect a Scribe Point, the Scribe Warrior must spend 1 Movement point standing in one of the 10 possible squares where the Scribe Points can be collected. These are the squares that are between the Tomb itself and one of the walls. One Scribe Point can be collected from each of these 10 squares. During a turn that the Scribe is inscribing, they can do nothing more than expend their Movement points, and they can be hit in hand-to-hand combat at a +1. So, a Scribe with a Movement of 4 could collect a maximum of 2 Scribe Points in a turn, by moving, inscribing, moving, and inscribing.
During the turn that the Warriors enter the Tomb Chamber, all remains eerily calm. However, each Monster Phase in the turns that follow, Monsters begin to charge through doorway! During these Monster Phases, first carry out any actions of the Monsters that might already be on the board. Next, roll on the Objective Room Monster table, and place 4 Monsters along the row of squares adjacent to the doorway. Distribute the Monsters evenly among the Monsters rolled, determining randomly which Monster to place in case of a tie. For example, if you roll a result of "3 Minotaurs, 4 Orc Warriors, and 1D6 Orc Archers", place 1 Minotaur, 1 Orc Warrior, and 1 Orc Archer, and then roll a D6. On a 1,2 place another Minotaur, on a 3,4 place an Orc Warrior, and on a 5,6 place an Orc Archer on the remaining square. If 4 squares along the first row of the room are not available, overflow the Monsters into the previous room(s).
The Monsters will continue to swarm into the room in this manner during each Monster Phase. A Warrior can escape from the room by moving off of the opposite edge of the board section, through a tunnel that leads to safety outside. Note that a Warrior needs to have 1 Movement point left and be along the edge of the board section in order to escape.
BLOCKED DIAGONALS
For this adventure, it is important to note that the squares that the tomb itself occupies are impassible, and in fact they serve to block diagonal movement once a figure has climbed the stairway to the upper level. Also note that the two stairway squares in the Tomb Chamber might become very important real estate in this scenario, giving attackers a +1 adventage.
REWARD
Gallius Stonebrow scrutinizes the notes that the scribe took for several days after the Warriors leave the dungeon. He thanks the Warriors for their gallant effort, and pays them 50 Gold each for each Scribe Point that the Scribe was able to collect. The amount of information collected will also become a very important factor in the adventure that follows ...
This mini-campaign is continued in the adventure The Great Vault of the Spiked Arena.
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