E - Acid Slime
Acid Slime is sentient, and drops on the heads of unsuspecting victims when it senses movement below. It is an indiscriminate killer, and one of the most feared horrors lurking in the subterranean realm.
Acid Slime drops from above on all creatures in the board section, including Monsters. It does 1d6 unmodified Wounds per turn to exposed flesh until scraped off. Apply the damage each Turn, before the Warrior performs any action during their Warrior Phase. Warriors can attempt to scrape the Slime off, which requires a successful Initiative Check. A Warrior can do nothing else during a Turn that they are trying to scrape off the Slime.
A Warrior can use an item such as a Weapon or Shield to scrape off the slime, granting them a +1 bonus, but there is a chance that the item is dissolved. Roll an Item Saving Throw for the item. If an item fails the save, it is dissolved and destroyed.
A Warrior can attempt to scrape the Slime off of an adjacent figure, requiring an Initiative Check. If they are not using an item to scrape, they will take 1d6 Wounds themselves. If they do use an item, check to see if it dissolves as described above.
If a Warrior is wearing a Helm of any kind, the Slime must first dissolve it before reaching the Warrior's flesh and inflicting any damage upon them. Make an Item Saving Throw for the Helm each turn. On the turn that the save fails, the Helm dissolves and the Warrior takes damage. A Warrior wearing a Helm can attempt to scrape the Slime off like normal, or they can choose to simply remove the Helm and toss it away, letting the Slime dissolve it, but saving their skin.
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