Equipment - 1d6 Caltrops
Available in Weaponsmith.
Stock: 6
Buy: 40 each
Sell: 5 each
A Warrior can throw a Caltrop into any adjacent square. Place a Caltrop token on the square. Any Monster (or Warrior) moving into the square takes 1d6 Wounds, modified normally, and their movement ends in that square. When this happens, remove the Caltrop token from play. A Warrior can retrieve an unactivated Caltrop by ending their movement next to it and picking it up, doing nothing else that Turn.
In the heat of battle, Monsters generally will not notice Caltrops, so you should not alter their behavior based on the presence of Caltrops on the board.
Caltrops do not affect Monsters with the Ethereal or Fly Special rules.
I really like the Caltrops, I think they are a characterful item and quite well balanced.
ReplyDeleteI'll be adding them to my games straight away!