Showing posts with label equipment. Show all posts
Showing posts with label equipment. Show all posts

Monday, June 6, 2011

Caltrops

Equipment - 1d6 Caltrops








Available in Weaponsmith.
Stock: 6
Buy: 40 each
Sell: 5 each

A Warrior can throw a Caltrop into any adjacent square.  Place a Caltrop token on the square.  Any Monster (or Warrior) moving into the square takes 1d6 Wounds, modified normally, and their movement ends in that square.  When this happens, remove the Caltrop token from play.  A Warrior can retrieve an unactivated Caltrop by ending their movement next to it and picking it up, doing nothing else that Turn.

In the heat of battle, Monsters generally will not notice Caltrops, so you should not alter their behavior based on the presence of Caltrops on the board.

Caltrops do not affect Monsters with the Ethereal or Fly Special rules.

Ten Foot Pole

Equipment - Ten Foot Pool










Available in the General Store.

Stock: 5
Buy: 40
Sell: 5

-1 Movement, roll 1D6 when a Trap is encountered.  On a 5 or 6, the Ten Foot Pole triggers the Trap, and the Warriors are not affected.  If this happens, roll 1D6 again.  On a 1 the Pole is destroyed.  Cannot use when Monsters are on the board.