These rules for adding Dwarfs to Warhammer Quest come from David Kay's article "Dangerous Dwarfs" in Deathblow magazine issue 1. David presents rules for 12 Dwarf "Monster" types, and I'm posting the rules for three of them here since I plan on using them in the upcoming games. The only thing that was unclear was the Special Rule for the Dwarf Miner: Two-Handed Weapons. Doing some Googling led me to the interpretation presented here, but I'm not sure if that's correct or what the author had in mind, it isn't clear from the article.
Dwarf
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Wounds: 5
Move: 3
Weapon Skill: 4
Ballistic Skill: 4+
Strength: 3
Toughness: 4(5)
Initiative: 2
Attacks: 1
Gold: 110
Armour: 1
Damage: 1D6
Special Rules: Magic Resistance 6+, Dwarf Reaction
Trollslayer
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Wounds: 7
Move: 3
Weapon Skill: 4
Ballistic Skill: 4+
Strength: 3
Toughness: 4
Initiative: 2
Attacks: 1
Gold: 110
Armour: 0
Damage: 1D6
Special Rules: Magic Resistance 6+, Slayer Damage (7)6+, Dwarf Reaction
Miner
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Wounds: 5
Move: 3
Weapon Skill: 4
Ballistic Skill: 4+
Strength: 5
Toughness: 4(6)
Initiative: 2
Attacks: 1
Gold: 130
Armour: 2
Damage: 1D6
Special Rules: Magic Resistance 6+, Two-Handed Weapons, Dwarf Reaction
Special Rules
Slayer Damage (s)n+
If the to-hit roll is "n" or better, then the attack is considered to have been made at Strength "s".
Two-Handed Weapons
If the to-hit roll is a 6, roll an extra D6 for damage.
Dwarf Reaction
When Dwarfs are encountered, roll their reaction on the following table. Add 1 for every Dwarf in the party, and subtract 1 for every Elf and Chaos Warrior.
1. The Dwarfs are enraged at the violation of their Halls, and attack immediately! If there are Monsters on the board, the Dwarfs will attack the Monsters and the Warriors.
2-3. The Dwarfs look the Warriors up and down, and are unimpressed. They demand a toll of 1d6x10 Gold from each Warrior for safe passage through the Halls. If anybody refuses to pay, the Dwarfs attack. If there are Monsters on the board, resolve this after the Monsters are defeated.
4-5. The Dwarfs pass by silently, offering neither help nor hindrance. If there are Monsters on the board, resolve this after the Monsters are defeated.
6. The Dwarfs recognize the Warriors as fellows in the great struggle against evil. They give the Warriors 1D3 Bandages and 1D3 Provisions to help them in their quest. If there are Monsters on the board, the Dwarfs will help the Warriors fight the Monsters, and provide the aid only after the Monsters are defeated.
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