Wounds: | 6 |
Move: | 3 |
Weapon Skill: | 3 |
Ballistic Skill: | - |
Strength: | 5 |
Toughness: | 5 |
Initiative: | 2 |
Attacks: | 1 |
Gold: | 125 |
Armor: | - |
Damage: | 1D6 |
Special Rules
Jaws (5+), Swimmer
Jaws (n+)
If the to hit roll is "n" or above then the creature has locked the hero in its mighty jaws. Any damage is doubled and the warrior must pass a strength test instead of his next round of attacks or be hit again automatically in the monsters attacking phase. If a warrior is ensnared the creature will not attempt to bite anyone else until the hero is killed or escaped, but may make normal attacks as usual (attacks with tail, etc instead).
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