Wednesday, April 27, 2011

Gaol

In my games, I take the Gaol Dungeon card and shuffle it into the Dungeon deck, using the following special rule when it comes up during play.







Gaol - Special Rules

Events
The Gaol does not trigger an Event.

Prisoner
The Warriors have entered from a secret door opposite the locked gate, and there is a Prisoner inside! Take a model to represent the Prisoner and place it in one of the squares of the Gaol cell as soon as the room is revealed in the Exploration Phase. (Note: if the Goal happens to be the first room in the Dungeon, and there are not enough spaces to place the Warriors, the Warrior with the lowest Initiative must start outside of the board section.)

Exits
Place one exit door along the cell gate. The gate is locked, and a Warrior must pass a Strength Test to force it open. Up to 2 Warriors standing adjacent to the door can try each turn, and can do nothing else that turn.

Helping the Prisoner Escape
If the Warriors can keep the Prisoner alive by the time they leave the dungeon, they each collect a reward of 1d6x50 Gold when they reach the next Settlement. But the Monsters in the dungeon don't like their prisoners escaping! Treat the Prisoner as a Warrior when placing and controlling Monsters using the One-on-one Rule. The Prisoner can move and attack like a Warrior during the Warrior phase. One of the players should assume control of the Prisoner model, or the players can pass the duty around turn by turn.

Prisoner
Wounds: 1d6  
Move: 4  
Weapon Skill: 1  
Ballistic Skill: -  
Strength: 1  
Toughness: 1  
Initiative: 2  
Attacks: 1  
Damage: 1d6  
  
Warriors can give the Prisoner Weapons, Armour, Equipment, or Treasure, but if the Prisoner is killed these items are lost.

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